Y4 How do I perfect my mindmap?

Success Criteria

  • Open mindmap from last week
  • Add ideas
  • Arrange branches to fill the space
  • Add sketches (no clip art)
  • Fit to a landscape page size
  • * Change central idea image (see below)
  • ** Add arrows between linked ideas on different branches
  • ** Add notes or hyperlinks to an idea
  • ** Export as an image, add to j2e files
  • *** Blog it (as an image pasted into a j2e5lite page) to you yeargroup blog
  • Add name as a floating idea
  • Print to Dell 3110 printer

 

Change central idea image 

  1. RH click central idea – “edit central idea”
  2. Open a Google Chrome Tab
  3. Search for “egypt clipart”
  4. Choose an image that the text will stand out agains (not too busy)
  5. RH click an image and “copy image”
  6. Go back to iMindmap and click “use image from clipboard”

Y5 How can I present data clearly?

Success steps 1

  • Log into j2e and Google Apps (see links on menu bar)
  • Create a table in j2e
  • Copy in data accurately
  • Make a graph from your table
  • Experiment with settings for graph – which graph shows the data most clearly?
  • Write a conclusion for your data:  What does it show?  Why do you think this?

Success steps 2

  • In Google Apps, go to drive
  • Make a new Sheet
  • Enter some data accurately
  • Produce a graph
  • Take a screenshot (Shift + PrntScr) and paste into your j2e page
  • Write a conclusion
  • Print your work (with your name on!)

 

Scratch – what have we learned?

LQ: What have I learned about programming?

  1. Have a final look and play with your game.
  2. Save in your folder and also in the class folder I have set up for you.
  3. Hover on “How did that go?” and then click “End of unit reflection”
  4. Complete the form and click “submit” when you have finished
    1. be reflective and honest
  5. Play someone else’s game and leave some feedback.

Done all of this?

  • Continue with your Scratch project
  • Create a “my passwords” page in j2e to keep your schoool passwords (with gaps in)
  • Practice typing with dance mat typing (or ask me for you typing.com details)

Colour levels for Scratch

  • Red: Combine blocks, explore and experiment; copy example code
  • Orange: Modify example code /debug blocks to get desired effect
  • Yellow: Use forever, if, then block, repeat. Explain in own words
  • Green: Sprites interact with each other and/or colour
  • Blue: Use variables, inputs, broadcasting; change own ideas into code
  • Purple: Create own Scratch project; independently debug more complex code
  • Gold:  Create a game in scratch with intro, more than one level, scoring