Y56 LQ: What have I learned about programming?

  1. Spend a short time finishing or adding something to your project
  2. Play at least three games by a range of people in the class
  3. Complete the End of unit reflection under How did that go on the menu bar above?
  4. Save your Scratch project as your name, eg “Y6 game Bob H.sb2” in your folder
  5. Screenshot (Printscreen) some views of you game and code – copy them into your Scratch j2e file.
  6. Add a comment to your j2e file, perhaps saying what went well (WWW) and what could be better (EBI = even better if)